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Coyote time
· 4 entries
How long after walking off a ledge you can still jump.
Input buffer
· 2 entries
How early you can press a button and still have the action fire when it becomes possible.
Hit-stop
· 4 entries
The brief freeze when an attack connects, which sells impact and gives players time to react.
Jump arc & gravity
· 4 entries
Jump velocity, gravity, and variable-height windows that shape how a jump feels.
Invulnerability (i-frames)
· 1 entries
How long the player can't be hurt after taking a hit or using a defensive move.
Wall-release delay
· 1 entries
Grace time between pushing away from a wall and actually leaving it, so wall jumps don't fail.
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