Invulnerability (i-frames) across games

How long the player can't be hurt after taking a hit or using a defensive move.

GameValueFrames @60msConfidence
Vampire SurvivorsBase invulnerability time14.4240medium
Vampire SurvivorsParm Aegis bonus350medium
Vampire SurvivorsStat cap601000medium

Frames are normalised to 60 fps. "—" means the value isn't a duration (e.g. gravity units). Open each game for method and sources.

The FeelFrames newsletter

One great-feeling moment, broken down in frames, every week.