Wall-release delay across games

Grace time between pushing away from a wall and actually leaving it, so wall jumps don't fail.

GameValueFrames @60msConfidence
Super Meat BoyWall-release delay (developer blog)12200low
Super Meat BoyWall-release delay (as reported from film extras)350low

Frames are normalised to 60 fps. "—" means the value isn't a duration (e.g. gravity units). Open each game for method and sources.

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