Hit-stop · Super Smash Bros. Ultimate
Super Smash Bros. Ultimate: Hitlag (hit-stop) formula
Confidence: highcommunity-wikiPending expert review
Clip coming soon
Values
| Value | Frames @60 | ms | Notes |
|---|---|---|---|
| Formula | — | — | ⌊⌊⌊(d×0.65+6)×h×e×s⌋×p⌋×c⌋. d = damage, h = per-hitbox multiplier, e = electric 1.5x, s = shield 0.67x, p = player count, c = crouch-cancel 0.67x. |
| 15% hit, no modifiers | 15 | 250 | Worked example from SmashWiki. |
| Cap | 30 | 500 | 30 frames (20 for a crouch-cancelling victim). |
| Ryu/Ken multiplier | — | — | h = 1.5x on most attacks, referencing Street Fighter's heavy hit-stop. |
How this was measured
Formula from SmashWiki, derived by the community from game data.