Coyote time · Dead Cells

Dead Cells: 'Just in time' jump after leaving a platform

Motion Twin / Evil Empire · 2018 · Switch, PC, PS4, Xbox One, Mobile

Confidence: lowdev-statementPending expert review

Clip coming soon

Values

ValueFrames @60msNotes
Coyote time2-333-50Bénard: 'for maybe two, three frames after'. An approximate, spoken figure.

How this was measured

From Sébastien Bénard's GDC 2019 talk (transcript hosted by Ars Technica). The developer gave it as an approximation, not a constant.

Sources

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