Input buffer · Celeste
Celeste: Input buffer (jump/dash pressed before it is possible)
Confidence: mediumcommunity-wikiPending expert review
Clip coming soon
Values
| Value | Frames @60 | ms | Notes |
|---|---|---|---|
| Action input buffer | 5 | 83 | celeste.ink: an unperformable action is buffered 'for the next 5 frames'. The buffer length is set in Input.cs, which was not published, so this comes from community testing, not source. |
| Pause buffer | 6 | 100 | celeste.ink: up to 6 frames before unpause. |
How this was measured
Community-tested values; the buffer constant is absent from the published source (Player.cs calls Input.Jump.ConsumeBuffer()). One secondary source describes it as 4 buffered frames + 1 actionable frame.