Coyote time · Celeste
Celeste: Coyote time (jump grace after leaving a ledge)
Confidence: highsource-codePending expert review
Clip coming soon
Values
| Value | Frames @60 | ms | Notes |
|---|---|---|---|
| Coyote time (source constant) | 6 | 100 | JumpGraceTime = 0.1f (Player.cs line 48). |
| Coyote time (usable frames, community-tested) | 5 | 83 | celeste.ink counts 5 coyote frames. The 1-frame gap vs. the constant is consistent with the timer decrementing before the jump check. |
How this was measured
Constant read directly from the Player.cs that the developers published; usable-frame count from the community wiki.