Coyote time · Celeste

Celeste: Coyote time (jump grace after leaving a ledge)

Maddy Makes Games / EXOK · 2018 · Switch, PC, PS4, Xbox One

Confidence: highsource-codePending expert review

Clip coming soon

Values

ValueFrames @60msNotes
Coyote time (source constant)6100JumpGraceTime = 0.1f (Player.cs line 48).
Coyote time (usable frames, community-tested)583celeste.ink counts 5 coyote frames. The 1-frame gap vs. the constant is consistent with the timer decrementing before the jump check.

How this was measured

Constant read directly from the Player.cs that the developers published; usable-frame count from the community wiki.

Sources

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